{"id":4429,"date":"2019-09-04T15:22:05","date_gmt":"2019-09-04T13:22:05","guid":{"rendered":"https:\/\/www.vitecoelearning.eu\/gamification-in-business-as-new-model-of-training-within-companies\/"},"modified":"2023-05-11T13:29:32","modified_gmt":"2023-05-11T11:29:32","slug":"gamification-in-business-as-new-model-of-training-within-companies","status":"publish","type":"post","link":"https:\/\/www.vitecoelearning.eu\/en\/gamification-in-business-as-new-model-of-training-within-companies\/","title":{"rendered":"GAMIFICATION IN BUSINESS AS NEW MODEL OF TRAINING WITHIN COMPANIES"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4429\" class=\"elementor elementor-4429 elementor-4420\" data-elementor-post-type=\"post\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-846eee8 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"846eee8\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-no\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-434d014\" data-id=\"434d014\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-203d43c elementor-widget elementor-widget-text-editor\" data-id=\"203d43c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>As already mentioned many times in our JOurnal, the innovation in the field of e-learning has a key role to provide a better training experience. In this frame,\u00a0<strong>gamification in business<\/strong>\u00a0is going to replace the old learning models, making them definitely more efficient.<\/p><p>Several studies pointed out that it is possible to acquire more than the 90% of notions and knowledge by using gamification mechanisms, in comparison to traditional learning techniques.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c31e9a6 elementor-widget elementor-widget-heading\" data-id=\"c31e9a6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">WHAT DOES GAMIFICATION STAND FOR? <\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2d253f9 elementor-widget elementor-widget-text-editor\" data-id=\"2d253f9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>A crucial aspect is to define exactly what gamification means. As you may guess, it derives from the word \u201cgame\u201d; however, gamification has a wider meaning. The gamification represents an extremely effective tool to transmit different kind of messages and to foster users\u2019 active behaviours, in order to achieve specific personal or company\u2019s objectives. The core aspect of this approach is represented by users and their active engagement.<\/p><p>For example, the gamification\u2019s typical goals usually are the\u00a0improvement of the customers\u2019 management, the reinforcement of brand loyalty, or the\u00a0rise of employees\u2019 and partners\u2019<strong> productivity<\/strong>\u00a0in terms of performance.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cb4ecde elementor-widget elementor-widget-heading\" data-id=\"cb4ecde\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">GAMIFICATION AND SERIOUS GAMES: WHICH ARE THE MAIN DIFFERENCES? <\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1fbd044 elementor-widget elementor-widget-text-editor\" data-id=\"1fbd044\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>In order to have a complete overview, it is useful to distinguish gamification from serious games. In fact, it often happens that these two terms are used as synonymous, but that\u2019s not true.<\/p><p><strong>Serious games <\/strong>are<strong> virtual interactive simulations<\/strong>\u00a0in the shape of a game which aim to reproduce real situations that are complicated to be replicated, in order to achieve specific pedagogical objectives. In this way, it is possible for users to actively participate within an environment that is quite similar to the one in which they normally live, or to act within a fake decontextualised scenario.<\/p><p>Instead, gamification is the application of videogames\u2019 elements or game design elements in contexts that are not related to games, in order to increase users\u2019 participation and engagement.<\/p><p>The common aspect between gamification and serious games is the intention to propose users something.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e9fac0b elementor-widget elementor-widget-heading\" data-id=\"e9fac0b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">GAMIFICATION ADVANTAGES FOR BUSINESS TRAINING <\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-010dca7 elementor-widget elementor-widget-text-editor\" data-id=\"010dca7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Companies that aim to implement productive processes and employees\u2019 efficiency should take into account the idea of progressively leaving the traditional models in order to use gamification for providing enjoyable and involving programmes with concrete training benefits.<\/p><p>Now, let\u2019s see which are the\u00a0<strong>gamification advantages in the professional field<\/strong>:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-93de908 sistemo-listati elementor-icon-list--layout-traditional elementor-list-item-link-full_width elementor-widget elementor-widget-icon-list\" data-id=\"93de908\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"icon-list.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<ul class=\"elementor-icon-list-items\">\n\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-check\" viewBox=\"0 0 512 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M173.898 439.404l-166.4-166.4c-9.997-9.997-9.997-26.206 0-36.204l36.203-36.204c9.997-9.998 26.207-9.998 36.204 0L192 312.69 432.095 72.596c9.997-9.997 26.207-9.997 36.204 0l36.203 36.204c9.997 9.997 9.997 26.206 0 36.204l-294.4 294.401c-9.998 9.997-26.207 9.997-36.204-.001z\"><\/path><\/svg>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">better training experience: when the employees\u2019 engagement is high, the interest and attention are even higher. By using gamification, learners show high level of engagement while they are learning and having fun at the same time<\/span>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-check\" viewBox=\"0 0 512 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M173.898 439.404l-166.4-166.4c-9.997-9.997-9.997-26.206 0-36.204l36.203-36.204c9.997-9.998 26.207-9.998 36.204 0L192 312.69 432.095 72.596c9.997-9.997 26.207-9.997 36.204 0l36.203 36.204c9.997 9.997 9.997 26.206 0 36.204l-294.4 294.401c-9.998 9.997-26.207 9.997-36.204-.001z\"><\/path><\/svg>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">better learning environment: within e-learning, gamification learning experience is not just informal and efficient, but also safe and adequate to strengthen the learning process. Learners are able to face situations similar to the real ones and by playing they are able to take decisions and to increase the learning factor<\/span>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-check\" viewBox=\"0 0 512 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M173.898 439.404l-166.4-166.4c-9.997-9.997-9.997-26.206 0-36.204l36.203-36.204c9.997-9.998 26.207-9.998 36.204 0L192 312.69 432.095 72.596c9.997-9.997 26.207-9.997 36.204 0l36.203 36.204c9.997 9.997 9.997 26.206 0 36.204l-294.4 294.401c-9.998 9.997-26.207 9.997-36.204-.001z\"><\/path><\/svg>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">immediate feedback: learners receive an immediate feedback that inform them if their decisions are right or wrong. This is a great way to increase the engagement and loyalty percentages<\/span>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-check\" viewBox=\"0 0 512 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M173.898 439.404l-166.4-166.4c-9.997-9.997-9.997-26.206 0-36.204l36.203-36.204c9.997-9.998 26.207-9.998 36.204 0L192 312.69 432.095 72.596c9.997-9.997 26.207-9.997 36.204 0l36.203 36.204c9.997 9.997 9.997 26.206 0 36.204l-294.4 294.401c-9.998 9.997-26.207 9.997-36.204-.001z\"><\/path><\/svg>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">change promotion: gamification doesn\u2019t deal just with scores, badges and rankings. If gamification is wisely combined with scientific principles of repeated memorisation and Spaced Repetition System, it may determine an efficient change in terms of behaviours<\/span>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-check\" viewBox=\"0 0 512 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M173.898 439.404l-166.4-166.4c-9.997-9.997-9.997-26.206 0-36.204l36.203-36.204c9.997-9.998 26.207-9.998 36.204 0L192 312.69 432.095 72.596c9.997-9.997 26.207-9.997 36.204 0l36.203 36.204c9.997 9.997 9.997 26.206 0 36.204l-294.4 294.401c-9.998 9.997-26.207 9.997-36.204-.001z\"><\/path><\/svg>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">it can be used in all the fields of learning: not just in business training context, but also for selling products, for customer care solutions, for obtaining a wider knowledge and so on<\/span>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item\">\n\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-check\" viewBox=\"0 0 512 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M173.898 439.404l-166.4-166.4c-9.997-9.997-9.997-26.206 0-36.204l36.203-36.204c9.997-9.998 26.207-9.998 36.204 0L192 312.69 432.095 72.596c9.997-9.997 26.207-9.997 36.204 0l36.203 36.204c9.997 9.997 9.997 26.206 0 36.204l-294.4 294.401c-9.998 9.997-26.207 9.997-36.204-.001z\"><\/path><\/svg>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\">appeal for Gen Z: the Gen Z represents the 20% of the total workforce. For this kind of employees, traditional e-learning approaches are outdated. This is the reason why gamification can be considered the right strategy to approach them<\/span>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t<\/ul>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-83f565d elementor-widget elementor-widget-heading\" data-id=\"83f565d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">THE MAIN FACTORS TO CONSIDER WHEN USING GAMIFICATION <\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9e05489 elementor-widget elementor-widget-text-editor\" data-id=\"9e05489\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>However, to make gamification really work there are several factors to take in consideration. Of course, among these factors there are the coherence of the storytelling within the training game, the usability of the game environment and a smart design to guarantee the best user experience.<\/p><p>Once again, it\u2019s important to consider the whole context, for example starting from a precise strategy, specific and measurable objectives, or being sure in advance that the company philosophy is aligned with a training approach that use games (and vice versa) and, in addition, bearing in mind that by using gamification for business training results, learners will be involved in immersive experiences that are really close with some kind of branded entertainment.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c744224 elementor-widget elementor-widget-heading\" data-id=\"c744224\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">HOW IMPORTANT IS TO RELY ON SECTOR EXPERTS <\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9b29510 elementor-widget elementor-widget-text-editor\" data-id=\"9b29510\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>According to a research conducted by&nbsp;<a href=\"https:\/\/www.gartner.com\/en\/newsroom\" target=\"_blank\" rel=\"noopener\">Gartner<\/a>, on average the 70% of the companies will use gamification for customers\u2019 and employees\u2019 trainings. Moreover, gamification market will have a value of&nbsp;<strong>11 billions of dollars<\/strong>&nbsp;within 2020. It is immediately clear how important is to rely on experts for designing and developing customised games.<\/p>\n<p>This sort of professional can be defined as a hybrid between the game designer and the marketer: as the game designer with whom this professional cooperates, the gamification expert literary establishes the game\u2019s rules, the storytelling and the game actions, but in comparison to the game designer the gamification expert is more competent in marketing, social and behavioural psychology. These kind of expertise are transferred into the game, providing wider purposes to it, not just oriented to the entertainment.<\/p>\n<p>A clear example of sector expertise is represented by <a href=\"https:\/\/www.vitecoelearning.eu\/en\/serious-games\/\" target=\"_blank\" rel=\"noopener\">VITECO Serious Games<\/a>, which have a strong experience at national and international level in developing edugames. This company develops educational games with a very intuitive structure and catchy graphics, which are fundamental elements to fully engage the \u201cplayer\u201d.<\/p>\n<p>Through the edutainment (fusion between educational and entertainment), users are involved in an interactive, multimedia and multi-sensorial experience, which will be able to influence learning processes (role-playing games, ability games, quizzes, runners and puzzles), by improving problem solving skills. In fact, users will be obligated to take decisions, analyse competitions, evaluate situations, develop strategies and take into account specific goals.<\/p>\n<p>To stay updated about the latest news concerning e-learning, take a look to our articles.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>As already mentioned many times in our JOurnal, the innovation in the field of e-learning has a key role to provide a better training experience. In this frame,\u00a0gamification in business\u00a0is going to replace the old learning models, making them definitely more efficient. Several studies pointed out that it is possible to acquire more than the [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":4422,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"default","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[66],"tags":[],"class_list":["post-4429","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-serious-games-and-gamification"],"_links":{"self":[{"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/posts\/4429","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/comments?post=4429"}],"version-history":[{"count":7,"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/posts\/4429\/revisions"}],"predecessor-version":[{"id":10881,"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/posts\/4429\/revisions\/10881"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/media\/4422"}],"wp:attachment":[{"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/media?parent=4429"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/categories?post=4429"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vitecoelearning.eu\/en\/wp-json\/wp\/v2\/tags?post=4429"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}