As we discussed in the previous article “The evolution of elearning platform: xapi and scorm”, for education industry is a period of great change and innovation.
The distance learning is gradually setting aside to make way for a type of training that gives more importance to the user experience, which becomes the pivot on which the entire system is based.
In this article, we will clarify the new way of conceiving distance learning software (DL) which, in the not too distant future, will represent the new standard, the so-called the learning experience platform (LXP).
DEFINITION OF LEARNING EXPERIENCE PLATFORM
Josh Bersin compared this learning technology to Netflix. As Netflix revolutionized video consumption by creating an aggregate portal for on-demand content, driven by recommendations guided by artificial intelligence, likewise the learning experience platform tries to recreate similar levels of involvement and interactivity.
Learning experience platform LXP is not a technology or an independent app. Rather, it uses a variety of existing learning methodologies to create a holistic learning portal. According to Bersin, this makes them almost television experiences, suggesting the “most popular” courses that create channels of personalized content that users can follow and advice on what to learn based on the skills explored previously. These courses will overlap micro-learning contents or small contents (videos, podcasts and animations) and macro formats (long-lasting articles, e-books and company presentations).
Unlike a television experience, a company will be able to individually manage the material it chooses to make available to the workforce. The impact could be further amplified through branding elements and user interface, improving the user experience.
COMPARISON TO E-LEARNING PLATFORM AND LEARNING EXPERIENCE PLATFORM
The strengths of the learning experience platform compared to the traditional e-learning platform:
FUNDAMENTAL PRINCIPLES ON WHICH A LEARNING EXPERIENCE PLATFORM IS BASED
Let’s analyze in detail the basic principles of a learning experience platform.
SKILLS BASED LEARNING
It concerns the skills set necessary to obtain a certain professional position, starting from the detection of skills and abilities of the user. The next step is to map these skills together with the learning content in order to offer recommendations based on the skill gap between the skills required for that specific position and the user’s real skills.
SUGGESTIONS BASED ON USE
It is possible to recommend to a user relevant content with similar characteristics, based on use by other users
Using Artificial Intelligence it is possible to perform a content analysis and understand what the user will learn thanks to that content.
Allow the users to define not only their interests, but also their aspirations, levels of experience, learning preferences and much more. Through artificial intelligence the learning experience platform is able to suggest both internal and external elements to the platform, improving the learning experience.
A MARKET STILL UNDER DEVELOPMENT
Despite the investments for digital learning have already reached 300 million dollars, there are still questions related to the rules of e-learning to be answered.
At the moment there are no sure answers to these issues, the only answer given derive form the classic e-learning platforms.
LOOK AT THE FUTURE
While theoretically a learning experience platform may seem an idealistic scenario, its benefits are quite real and tangible. 79% of employees say they prefer web resources for learning, while 87% would choose a social learning. A learning experience platform implies that you will lose less time in constantly updating an LMS, replacing it with an agile system designed for future generations.
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