VR application development is a complex process and there is a growing interest in tools that allow users to develop virtual reality applications.
The development of VR applications needs the involvement of different profiles to create the virtual world: programmers, 3D model builders, animators, graphic designers, designers, sound engineers, writers…
The actors involved in VR must be experts in human-machine interaction, since virtual reality is a technology in which, more than in any conventional application, the human factor is extremely important.
Studies and experiments aimed at introducing educational processes into virtual contexts have highlighted the benefits of the immersive VR experience. The results obtained from various experiments show a significant improvement in learning by the users involved, combining theory and practice in a sui generis process that trains the subjects involved at 360 degrees.
The search for new tools to improve the experiences of individuals makes technology a method that accelerates education 4.0.
Let’s see together, in this new JOurnal article, how LMS combined with VR technologies fit into e-learning 4.0.
E-LEARNING 4.0: IMPLEMENTING TRAINING IN DIFFERENT
The innovative e-learning 4.0 is a significant step toward expanding training to “heavy” work contexts that are now outside the reach of traditional e-learning.
In many cases, in-company training requires a tracking of activities carried out according to internationally recognised standards and it is necessary that the fulfilment of training obligations be attested by means of certificates. This functionality, normally guaranteed in the e-learning field, is still not provided in VR contexts.
Augmented reality can be associated with e-learning in all areas: teaching, university and wider forms of training. The novelty is to connect to theoretical concepts more playful aspects that can contribute to improving and giving greater value to the learning experience, making everything more immersive and interactive. The student’s study path will then be enriched, becoming almost a live event.
How is virtual reality transforming the way LMS are developed?
MINERVA: VR INTEGRATION IN LMS
Speaking of e-learning, the companies that develop digital technologies aimed at LMS are not many in Italy and among these we can mention VITECO e-Learning Solutions, a company based in Catania, which develops intuitive and easy-to-use LMS throughout Europe, serious games and online courses converted into SCORM, the international standard for the creation of distance training courses.
Virtual reality will increasingly become an integral part of our daily life and you can see it from the different contexts in which it begins to be applied: from museums to online e-shops.