THE INTEGRATION OF VIRTUAL REALITY IN THE E-LEARNING INDUSTRY

As anticipated in our previous article, virtual reality represents one of the most important e-learning trends in 2019.

Understanding the challenges and seizing new opportunities is crucial for e-learning platform developers.

WHAT IS VIRTUAL REALITY (VR)

Virtual reality is a simulated reality, a three-dimensional computer-built environment that can be explored and with which it is possible to interact using computer devices such as viewers, gloves and earphones. All these tools project the wearer into such a realistic scenario to seem real.

HOW VIRTUAL REALITY IS INTEGRATED IN E-LEARNING

Instructional Designers across the globe are in awe, delighted by the possibilities that VR offers. Each day, more and more learners get to experience strapping on a virtual headset and losing themselves in a memorable virtual environment.

Virtual Reality has changed the past, it is changing the present and it will change the future.

How is virtual reality transforming the way we develop distance learning (DL) programs?

  • Increased learner interaction: no other tool can give users the feeling of "being there" better than virtual reality can. VR captures the attention of learners, improving their ability to retain information and widening the visual field;
  • Learning through simulations: the simulated reality projects the learners into a different world, allowing them to see at 360 degrees and to perform actions that would be difficult to replicate in reality;
  • Learning through interaction: VR has a huge advantage over other training methods. It allows students to interact with a spatial representation of the information they receive. Instead of just reading, students can experience it in a controlled environment. Researchers at the University of Maryland performed a memory test on a group of people who used this simulated 3D environment and compared their results with those of a group that used a two-dimensional display on a personal computer. 40% of the participants who used 3D obtained a score of at least 10% higher in recall skills than participants who used the PC;
  • It helps developing empathy: thanks to this cyberspace, we can simulate another person's experience. We can prove what it means to do what that person does, or see how others interact with that person in a given environment. Through simulation, interaction and immersion, it can challenge our understanding of the real world and make us more empathetic.

The VITECO team is currently working in integrating its e-learning platforms with the solutions offered by virtual reality (VR), with a focus on offering its customers cutting-edge services.

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