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LMS PLATFORMS AND BLOCKCHAIN: FUTURE PERSPECTIVES
For some time now, the interest in blockchain technology seems to be no longer relevant to the financial sector. Possible applications are now identified…
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SCHOOLS AND E-LEARNING
In a recent article by Michelangelo Zaccarello, the author, right from the title, wonders if the next months will be dominated by the debate: classroom…
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Synchronous and Asynchronous Training: all there is to know about it
In the last few months, synchronous and asynchronous trainings have become increasingly popular because of the need to “move” the standard classroom lessons into…
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CORONAVIRUS AND LMS PLATFORMS FOR SCHOOLS
In recent times there has been much discussion about the possibility of using LMS platforms for schools. In fact, the temporary closure of schools due…
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E-LEARNING AND AUGMENTED REALITY: APPLICATIONS AND ADVANTAGES
Augmented reality, also called with the abbreviation AR, is a constantly evolving technology that represents altered reality with additional artificial information. Although this technology…
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Gamification trends for 2020
Some times ago we talked about the benefits of gamification, i.e. the use of elements borrowed from games and game design in not-playful contexts. Today…
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